• 23.04.

    Stellaris Dev Diary #417 - Situation Log Updated

    23.04.2026 13:00 Uhr   Stellaris | Steam

    by EladrinHi everyone! Let’s look at some other UIs that are getting a facelift in the 4.4 ‘Pegasus’ update. I’m turning this over to our UX designer, Doğa: The Situation Log​Since Situation Log is a core feature that has long needed some love, we wanted to redesign it to make it more user-friendly and cleaner. In this redesign, I wanted
  • 16.04.

    Stellaris is finally getting rid of unemployment, but not without some extensive testing first

    16.04.2026 20:26 Uhr   Stellaris | Steam

    The next major Stellaris update is addressing some much-requested quality-of-life aspects across the space 4X game. Stellaris 4.3.4 is out today, bringing a fresh list of balance changes, stability improvements, and overhauls to the AI for rival empires. With that now in the books, game director Stephen 'Eladrin' Muray and his team
  • 16.04.

    Stellaris Dev Diary #416 - Quality of Life Improvements

    16.04.2026 13:00 Uhr   Stellaris | Steam

    by EladrinHello Stellaris Community!The 4.3.4 ‘Cetus’ update was released today, with the following changes:4.3.4 ‘Cetus’ Release Notes​Notes in italics were not in the 2026-04-10 Open Beta update. Balance​Added a cap of 10 years (in defines) for how long a fleet can go MIA. (Exceptions: Phased or Eaten fleets, and those exploring Astral

Stellaris im Stosstrupp Steiner

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Stellaris - Paradox Vorstoß in den Weltraum.

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