Forum Heroes & Generals 1.13.1 - New Anti-Tank Weapons!
  • 1.13.1 - New Anti-Tank Weapons!

    22.01.2019 11:46 Uhr

    Das neue Heroes and Generals Update beinhaltet neue Panzerabwehrwaffen und Anpassungen am Schadensmodell:

    • New German PanzerBüchse-39 Anti-Tank rifle.
    • Created Unlock for Panzerbuche 39 at Tank Destruction lvl 4.
    • Vehicle transmission destroy sound added.
    • Vehicle track destroyed sound added.
    • Vehicle fuel tank explosion sound added.
    • Turret damaged sound for tanks added.
    • Wing damage large, medium, small sounds added.
    • Vehicle engine sound ducking when ammo depot explodes added.
    • Vehicle engine destroyed sounds added.
       
    • Added an armor quality value for each vehicle.
    • Lowered total hitpoints for all vehicles.
    • Lowered component internal hitpoints for all vehicles.
    • Lowered the max amount an armor surface can be worn.
    • Increased the amount of damage from ammunition and fuel.
    • Lowered the explosion radius of proximity mines.
    • A component remains broken until it has been repaired up to 50%.
    • The base structure total damage multiplier is no longer normalised.
    • When a mine is triggered by a vehicle, the damage calculation is based on the vehicles 0,0,0 point.
    • When triggered by or attached to a vehicle damage falloff over distance is disabled.
    • A proximity mine deals half damage, except to the vehicle that triggered it.
    • For all penetration damage, 1/2 of the damage is absorbed by the armor unless the armor is worn down.

    With the introduction of the new anti-tank weapons, some existing anti-tank weapons serve too similar a purpose so they have been removed – however, if you already have unlocked these weapons, you keep them!

    • Removed GE M1A1 AT-mine.
    • Removed GE TM-35.
    • Removed GE Bazooka.
    • Moved thrown AT mines to Explosives Ribbon lvl 2.
    • Moved Grenadier Bronze to lvl 1.
    • Moved AT-mines to Tank Destruction lvl 1.
    • Moved PanzerSchreck to TD lvl 8.

    Other Optimizations

    • Animation Updates for US, GM, SU Support Vehicles and Half-Tracks (Enter, Exit, Switch Seat).
    • Faster fade out of hit indicator to increase visibility.
    • Lowered the sandbags by 10% to allow for crouch shooting.
    • Changed starting capitals as follows:
      USA > Copenhagen, Stockholm
      Germany > Bordeaux, Marseille
      Soviet Union > Moscow (unchanged), Minsk